HELMET, VEST OR HEADBAND? LET’S UNDERSTAND THE SENSORS FOR “ALFATAG”

HELMET, VEST OR HEADBAND? LET’S UNDERSTAND THE SENSORS FOR “ALFATAG”

We continue to introduce you to the features of the new generation of Alfatag. Today we’ll talk about the damage sensors that are available to the alpha player. There are three of them: helmet, hard hat, vest.

All the sensors are based on the experience of real players who have been visiting clubs using LASERWAR equipment around the world. They are distinguished by easy wearing, thoughtful design, and rich functionality.

8 features of sensors in the Alfatag generation

In Alphatag, it is the damage sensors that become the key device in the game. All other devices will be connected to the headband, vest or helmet.

New sensors are connected to weapons and gaming devices in a couple of seconds. Bring them close to each other and Smart NFC technology ensures a fast connection.

The sensors also connect to each other: you can play with 2 devices at once, for example, in a headband and a vest, in a vest and a helmet, in a helmet and a vest. It is you who choose 2 main sensor devices while playing with them.
New “smart” sensors store game statistics and transmit them to the server when the player is in the network coverage area.
Alpha sensors have a recognizable hexagon shape, each with a signature engraving. There are 5 sensors on the headband and helmet, and 8 on the vest.

All sensors are equipped with control units with a 0.98-inch diagonal OLED display. The screen displays the information the player needs: communication with other kits, indication of the player’s status, firmware update. The charge level is visible in all operating modes of the sensors. Inside the control unit there is a processor and a communication module.

The sensors have a TrueColor light indication and a photosensor with a sensitivity angle of 140 degrees.

Each lesion sensor of the Alfatag bandage is equipped with a separate vibration motor. When hit, only those sensors that received the IR pulse vibrate. Thanks to new low-profile sensors, vibration is felt better: the player understands from which direction they are being fired. A true “sixth sense” in professional gaming.

Headband

Lightweight and comfortable classic version:
– Anatomical shape: does not put pressure on the ears and can be felt on the head even after many hours of playing
– Replaceable cuff with three-layer breathable AirMash fabric. Removable for washing, easy to change for a clean one
– 5 damage sensors
– Operating time – 12 hours
– Li+ battery – 2900 mAh, 3.7 V
– Time to full charge – 4 hours


Helmet

Closer to the Military simulation atmosphere:
– 5 damage sensors
– Convenient fastenings are adjustable in length and do not rub the skin
– The helmet is securely fixed and does not squeeze the head
– Operating time – 12 hours
– Li+ battery – 2900 mAh, 3.7 V.
– Time to full charge – 4 hours



Vest

For long games:
– 8 damage sensors
– Includes belt-shoulder system in a set
– Replaceable lining with three-layer breathable AirMash fabric. Made in the same color scheme as the vest, it can be easily removed for washing
– Operating time – 36 hours
– Li+ battery – 10,000 mAh, 3.7 V
– Time to full charge – 12 hours



Next time we will tell you how to turn on and connect sensors, as well as assemble a gaming complex in Alfatag. The fighter himself chooses which devices to use in the game: primary and secondary weapons, a vest or headband, devices, for example, “Medic”, and even a smartphone – up to 7 gadgets at the same time! Follow the news.